Blizzard mentioned that a lot of things would become account-wide in Mists of Pandaria, can you tell us what made the final cut and what will be applied to the entire account in the expansion?
For sure the pets have made the final cut. Your entire pet collection will be made account wide, which is important as it ties in to the Pet Battle feature that we are introducing. That way you don’t actually have to go and change out characters every time you want to level up a specific pet, or have to level a pet for each one of your characters, or anything really annoying and grindy like that. That is the only one we know for sure, but we are trying to make progress on the account wide achievements, which is the next one on the list.
The Pet Battle System is a very interesting addition to the game. How did this idea come up, and what benefits do you feel that it will add to the game as a whole?
It’s definitely something that we’ve talked about doing for a while. Which is the concept of a mini game. We’ve wanted to put mini games into WoW for a long time, but we never really had an idea that we felt fit right and didn’t feel jammed into the game. Mini pets are really popular, everyone has companion pets, it feels like something a lot of people like, a lot of people collect them. So the thought was “Why don’t we just put these two things together”. There’s so many it feels like we could create a game out of it. We could use all the exciting pets because doing a game would require so many new assets, with this, we can take all the pets and give them all this new game play with abilities and leveling and stats. Then take a new selection of pets, put them into the world, and let players go find them. So you can go into a zone and there might be a pet that only spawns during the rain, in Stranglethorn Vale. There might be a pet that only spawns at nighttime in Uldum for example. So we can do that kind of stuff and it adds a whole lot of gameplay to the whole world because now you can have exploring, you can have achievements. If you like the general combat system, you can get really into the combat. It’s a turn-based system. It has a lot of depth. It’s optional content. It brings options to the game, and that’s huge for WoW.
WoW is the kind of game where we have to deliver the core content, dungeons, raids, leveling, battlegrounds. We know these are core things we always have to do, but then we also want to add new things for people that want to move out of those core things that we’re always doing, or attract new players that might not even be into those things. Achievements for example are something that’s a completely optional activity, but has added so much to the game. The concept is, you get a pet, and then you have what we call pet cards. So we’ll have a whole new pet journal interface. It will show you the pet. When you select it, you’ll see stats for the pet, you’ll see its level, and then you’ll see its abilities. The abilities actually work kind of similar to our new talent system. So when you learn an ability, you’ll get an option of two choices, and then you can pick that choice, and any time outside of battle you can swap that choice. So even once you get a pet and you get it to max level, you can still make lots of changes to it by changing its abilities.